BLENDER
Professional 3D Environment Artist with strong background in creating immersive and visually compelling game environments. Adept at using industry-standard software to produce high-quality assets, textures, and models.With 3 years of work experience on AAA game projects.
Role Description
Employed as a Junior Environment artist and with time took up the responsibilities of a Mid-level.
Treehouse Ninjas is an outsource game environment studio,the team consisted of 11 artists and during my time there we were collaborating with Machine Games studio in Sweden.In general the team was given a specific area to work on in which each artist was given full ownership of a location chunk.
-Responsibilities-Tasks:
-Game Projects:
-1 Year contribution
-Mid level artist responsibilities as mentioned above.
-Participated in a reference gathering trip to Rome Italy.
-1 and half years contribution.
-Junior to Mid level artist responsibilities as mentioned above.
-Realistic first person online shooter.
- Open world environment.
-grounded in reality with a tech age of 80s-90s.
Role Description
Create game ready 3D environment models for an upcoming AAA small scale video game project with a 5 persons team.
-Responsibilities-Tasks:
-Game Project:
-Hard surface 3d modeling
-Organic 3d modeling
-Procedural Texturing and material creation
-Texture baking
-Asset optimization
-Game environment creation
-PBR workflow
-Architectural visualization
-Decal creation and placement
-Post-processing effects
-Vegetation creation
-Moderate shader development
BLENDER
UE4
Traditional painting on canvas and sketching
Scuba diving,Trekking,Yoga
Traveling around the world
Play video games and stay up to date with gaming news and tech
Movies and nature documentaries