

IT professional with a software background immersed in the world of 3D software since 2017. Independent and self-motivated with a proven track record in negotiation. Expertise in fluency with various 3D software and their applications, understanding software workflow to create exceptional 3D animations and models. Strong command over 3D modeling techniques. Constantly seeking new opportunities to learn and improve skills, believing in limitless growth in this ever-evolving field. Optimistic mindset, exploring innovative ways to excel within the domain of work amidst the vast array of technologies.
Autodesk Maya
Substance 3D painter
Photoshop
Unreal engine (materials, postprocessing, light baking, foliage)
Adobe after effects
Marmoset toolbag
Animation
Body Rigging
Arnold render
3D postprocessing
3D modeling (high to low poly)
Unity (URP, HDRP, light baking, materials)
Xsense mocap software
Git Hub & Jira
Zbrush
Cinemachine unity
Cloth simulation
https://www.artstation.com/uce06e099
Football
Traveling
Blog reading