I am a 3D Character Artist with over 25 years of experience in developing games for multiple platforms and styles. As a team player I like helping peers to reach the best possible results.
LinkedIn: https://www.linkedin.com/in/calvin-verhoolen-5b13a32/
Artstation: https://www.artstation.com/calvinverhoolen
Job Skills
Character Modeling (sculpting organic and hard surface forms)
Anatomy knowledge (human and animal anatomy)
Lowpoly Modeling & UV Mapping
Texturing/Surfacing (Handpainted and PBR)
Cloth Simulation (Marvelous Designer)
Hair and Fur creation for games
Replicating shading and materials in engine
Outsource management
Workflow development, optimization and maintenance
Good drawing skills
Software Skills:
ZBrush
Marvelous Designer
Maya
Substance Painter
Photoshop
Unreal Engine (4&5)
MarmoSet Toolbag
Language skills:
English
German