Summary
Overview
Work History
Education
Skills
Timeline

Janik Czempin

Bad Windsheim,BY

Summary

Passionate game designer with a strong technical background and broad familiarity with all facets of game development. I can independently come up a new feature, prototype it myself, then carry it through to release by effectively communicating with artists and developers.

Overview

3
3
years of professional experience

Work History

Game Designer

Temporal Dynamics Game Development
03.2024 - 09.2025

Indie Game Demo "Antisuns"

Genre: Turn-Based Tactical Roguelike; Platforms: Windows, macOS, Linux

  • Designed game from the ground up, and iterated on that design to create a basic playable Demo
  • Used Obsidian, Figma, and Google Docs to write game design documents for the small team of developers
  • Mentored and directed game design interns
  • Gave creative direction to visual artists and composers
  • Used Unreal Engine 5, Unreal Blueprints, and C++ to assist development

Junior Game Programmer

BoomByte Games GmbH
12.2022 - 01.2024

Live Service Game "Tactical Strike" (previously known as "Zula Mobile")

Genre: Multiplayer Tactical FPS; Platforms: Android, iOS

  • Used Unity and C# to develop the game client
  • Focused on bugfixing and UI development
  • Took on small game design tasks which could not be handled sufficiently quickly by the outsourced design team

Junior Server Developer

Goodgame Studios
09.2022 - 12.2022

Live Service Game "Goodgame Empire" (on mobile: "Empire: Four Kingdoms")

Genre: Strategy/Management MMO; Platforms: Web Browser, Android, iOS

Used Java & SQL to develop game server logic & database access

Education

Bachelor of Computer Science: Games Engineering -

Technical University of Munich
01-2022
  • Designed & developed 5 video games & 1 board game in teams of 1-5
  • Employed part-time as a computer science tutor (2019-2022)

Skills

  • Gameplay Design
  • User Interface Design
  • GDDs: Obsidian, Figma, Google Docs
  • Creative Direction
  • Communication & Management
  • Game Engines: Unreal, Unity, Godot
  • Programming: C, C#, Java, Python
  • Tools: Git, GitHub, Jira, Steamworks
  • Languages: English, German

Timeline

Game Designer - Temporal Dynamics Game Development
03.2024 - 09.2025
Junior Game Programmer - BoomByte Games GmbH
12.2022 - 01.2024
Junior Server Developer - Goodgame Studios
09.2022 - 12.2022
Technical University of Munich - Bachelor of Computer Science: Games Engineering,
Janik Czempin