- Creating of 2D/3D assets for hypercasual games (Blender, ZBrush, Photoshop, Illustrator)
- Rigging and animating of 3D characters and assets (Blender)
- UV-mapping and texturing of 3D models (Blender, Substance Painter, Substance Designer)
- Creating of scenarios for playables
- Exporting and preparing all assets for further dev integration to Unity
- Creating mockups of playables (Photoshop)
- Analyzing current trends of mobile games and playables
- Managing and developing a 3D/2D artists team
- Developing of 3D models and animations with 3D team for hypercasual and casual games
- Developing a visual identity for characters, environments and props
- Designing and implementing content pipelines
- Creating of 3D assets for hyperpcasual games on Facebook (Blender, ZBrush, Substance Painter)
- Rigging and animating of 3D characters and assets (Blender)
- UVmapping and texturing of 3D models (Blender, Substance Painter, Substance Designer)
- Creating of 2D assets and UI/UX elements for games (Adobe Photoshop, Adobe Illustrator)
- Creating and modifying labeling for product labels, packages, cartons and other related materials (Adobe Photoshop, Illustrator, CorelDraw, InDesign)
- Preparing and exporting designs for further printing
- Graphic design for children books at «Ababahalamaha» publishing house
- Editing illustrations and preparing them for further publishing (Adobe Photoshop, Adobe Illustrator, Adobe InDesign)
- Creating vector illustrations (Adobe Illustrator)