Problem-solving
Product development
Self motivation
Project documentation
Best practices implementation
Project oversight
Experienced software development professional with a strong skill set in software design, development, and integration. Extensive expertise in in-demand programming languages, bringing advanced knowledge to the table. Proficient in writing code and developing systems for demanding applications.
Problem-solving
Product development
Self motivation
Project documentation
Best practices implementation
Project oversight
PhD
I spent a lot of time designing content within the confines of creative games, clocked well over 1000 hours designing ships in Empyrion alone, but never got into modding before. When I realized that Subnautica, despite its many amazing feeds, has virtually no good vehicles and likely won't have any in Subnautica 2, I decided to take matters into my own hands and made my first mod ever.
The mod contains the Echelon, a small, agile, one-man fighter submarine, fully equipped with torpedoes. It took several weeks of Blender relearning, texturing it, and finally making it come to live, first in Unity, and then in the Game itself (and then several round trips). The most challenging aspect of it was that it re-imagines what a Subnautica vehicle should be. It enables and encourages a 3rd person camera at all times, uses strict fly-by-wire orientation, adds numerous AR elements, and adds lethal homing weapons to the game.
But, being now regarded as one of the best mods ever made for this game, it was well worth it. This experience taught me that I haven't lost my skills and that I enjoy getting into all the different aspects of such a project much more than tinkering around with web-APIs.
If not professionally, I plan to continue this new hobby of mine.
PhD