Summary
Overview
Work History
Education
Skills
Websites
Additional Information
Languages
Timeline
Generic

Martin Schulze

Frankfurt Am Main

Summary

Knowledgeable professional with a background in video game prototypes and development. A driven Game Developer known for reporting on the design process to the appropriate stakeholders and debugging new and existing projects. Creative Game Developer with an eye for engaging, interactive experiences. A dedicated professional with more than 10 years of experience implementing various gameplay mechanics for multiple platforms. Also Highly experience in the Environment Design branche

Overview

11
11
years of professional experience

Work History

Game Direktor

Emotions-Gaming (Under Sagunitech)
11.2023 - Current
  • Mentored newly hired and junior developers in office and departmental policies and procedures.
  • Led a team of designers, artists, and programmers to create high-quality games while meeting strict deadlines.
  • Developed 2D and 3D video games for PC and mobile platforms using Unity 3D.
  • Optimized game performance and loading times for PC and mobile platforms to enhance user experience.
  • Led a Team of Specialist 3D Environment Designer (Polyart Studios)

Environment Designer/ Programmer (Full-Time)

Emotions-Gaming (Under Saguni-Tech)
01.2023 - 11.2023
  • Developed and maintained comprehensive library of design assets for easy access and reuse.
  • Developed 3D Environment Maps for Clients like Siemens AG, Merck, Bosch
  • Developed System Prototypes for Siemens AG and Merck
  • 3D Environment Design for Freelance Services like Fiverr, Upwork and Contract Based

Environment Designer/ Programmer (Part-Time)

Emotions-Gaming
03.2013 - 01.2023
  • Design and develop 3D environments that are both visually stunning and optimized for performance.
  • Collaborate with the art and design teams to conceptualize and implement engaging game worlds.
  • Utilize UE5's advanced lighting, texturing, and modeling tools to create realistic and compelling scenes.
  • Ensure environments work within the game's narrative, style, and technical requirements.
  • Stay updated with the latest trends in 3D design and Unreal Engine technology.
  • Develop and optimize game mechanics, systems, and features using UE5.
  • Work closely with designers and artists to bring game concepts to life.
  • Implement UI, AI, and gameplay elements in collaboration with the development team.
  • Troubleshoot and solve technical issues related to game development.
  • Maintain and improve existing codebase for better performance and scalability.
  • Spearhead the development of 3D environments, from conceptualization to final implementation.
  • Mentor junior artists, providing guidance on best practices in UE5.
  • Collaborate with the design team to ensure artistic vision aligns with gameplay.
  • Optimize environments for performance without compromising artistic integrity.
  • Push the boundaries of what is possible in Unreal Engine 5 through innovative design and techniques.

Education

Bachelor of Science - Game Development

Willhelm Büchner Hochschule
Darmstadt, Germany
03.2025

Graduation in The Field of Advanced Technology - Electronics Engineer And IT Administrator

Werner-von-Siemens-Schule
Frankfurt Am Main, Germany
10.2021

Skills

  • Coding skills
  • Multi-Player Collaboration
  • Game prototypes
  • Unreal Engine 3-5 mastery
  • 3D Environment Design
  • Deeper understanding of the development of games and their visual environment

Additional Information

Here is the translation of your business and work experience into English:

As a Co-Founder and Game Director at Emotions-Gaming, a division of Sagunitech, I bring a wealth of experience from my freelance career and projects with renowned companies such as Merck, Siemens AG, and Bosch. My expertise spans across various fields, where I have significantly contributed to the creation of major tasks closely related to my freelance journey. With the establishment of my own gaming studio, we have built a dynamic team of 30 members, continuously growing. Currently, we are developing the mobile game "Devomon: Callisto," which has even garnered recognition from Epic Games themselves. Our team has achieved AAA quality, and we are committed to continually reaching new heights.

Our specializations include:

  • Animations/Cinematics
  • 3D Environment Designs in Unreal Engine 5
  • 3D Renderings in Unreal Engine 5
  • 3D modeling for Unreal Engine 5 and much more.

A key part of our team is our partner company, Polyart Studio, which specializes in all our 3D modeling needs. This allows us to exceed the necessary talent in the field of Environment Design.

My personal journey began with Unreal Engine Environment Design, advancing my skills progressively from Unreal Engine 3 to UE4, and now, with over 8 years of experience in the field, I am highly proficient and capable of creating anything one can imagine.

Languages

German
Bilingual or Proficient (C2)
English
Advanced (C1)
French
Intermediate (B1)

Timeline

Game Direktor

Emotions-Gaming (Under Sagunitech)
11.2023 - Current

Environment Designer/ Programmer (Full-Time)

Emotions-Gaming (Under Saguni-Tech)
01.2023 - 11.2023

Environment Designer/ Programmer (Part-Time)

Emotions-Gaming
03.2013 - 01.2023

Bachelor of Science - Game Development

Willhelm Büchner Hochschule

Graduation in The Field of Advanced Technology - Electronics Engineer And IT Administrator

Werner-von-Siemens-Schule
Martin Schulze